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In SketchUp Free, the web based modeller, you can use the new search icon at the top of the left toolbar. Some users have been busy creating a ‘. Keep it handy as you start using SketchUp and you’ll learn to model quickly and efficiently. Here’s what the Quick Reference card looks like: To download a PDF.
Sketchup pro 2019 manual pdf free.Manual Sketchup 2019 Pdf
Keep it handy as you start using SketchUp and you’ll learn to model quickly and efficiently. Here’s what the Quick Reference card looks like: To download a PDF. 8 Technical Support Google SketchUp (Free) and Google SketchUp Pro users have different levels. 9 What’s New in this Release? Google listens to your requests. As of today we have 78,, eBooks for you to download for free. Visualizing Design, and Creating Construction Documents with SketchUp Pro and LayOut.
SketchUp User Guide – Pro – SketchUp Community
Membership is optional, and is not required to view most of the tutorials and videos on our website. Membership is completely free, and no credit card is required. In order to enroll in this course, you first have to create a free MasterSketchUp account. Already have an account? Log in first , then sign up for this course. Tutorial Index Jump to the section of interest by clicking one of the links below, or simply scroll down to browse manually.
Books – Looking to go beyond tutorials, and learn from a book? I have written two books on SketchUp, you can learn all about them here.
New Tutorials – The latest tutorials sorted by date. Learn how to use LayOut to create construction documents. Back to Top. New Tutorials The latest tutorials, sorted by date. Live Components. Animating Sections and overlaying a model in a video. Load More. How to make raised panel doors in SketchUp. SketchUp Viewer for Mobile. How to Change Units in SketchUp. Introduction to Quad Modeling. Once you’ve figured out which extension you’re going to use, you’ll be ready to give rendering a try.
We created a free SketchUp tutorial that you should watch before you start rendering. We talk specifically about V-Ray for SketchUp in the video but it applies to all rendering extensions. Watch it and you’ll learn 5 things to do in this step to avoid getting underwhelming results. As you set out to learn your rendering extension, I want to share what our students say they wished they knew when they first learned how to render:.
Be careful not to make the mistake of heading down the wrong path and trying to learn everything on your own. Watching free tutorials on YouTube and elsewhere will make you feel like you know how to use your extension’s tools and features. And you won’t find tutorials for every unique issue you run into. Worse, you end up wasting a ton of time watching videos only to find that you are still struggling. You need to take a well-structured class with a curriculum that not only gives you a comprehensive introduction to your extension but also teaches you how to apply that knowledge when you are on a deadline on a real world project.
Good news: For several rendering extensions, we have courses that do exactly that! They are all in our Video Course Library, along with other courses on professional topics. If you need to create design presentations or construction documents, you’re going to want to use LayOut. It has all of the features you need to get the job done and its tight integration with SketchUp will save you A TON of time.
This chapter will give you a quick overview of how SketchUp Pro and LayOut work together to make your life easier, and help you figure out if LayOut can do what you need it to do. While still in SketchUp, you set-up the exact views of your model that you need to document, and you save those views as Scenes.
You can set-up as many Viewports as you need, making sure to set each to show one of the Scenes you set in SketchUp. And while you’re at it, you set the Scale of your floor plan and elevation Viewports too.
Whether you need to produce simple 2D plans and drawings, or a full set of detailed construction documents, LayOut has all the tools you need to get the job done. And, for many of you, there are extensions you can use that will make your workflow even easier. Have a conversation with us. We can also let you know if there are extensions that you may want to take a look at. There are 7 features you need to master in SketchUp first to be successful in LayOut later:.
Once you know the ins and outs of these key features, you’ll be ready to take LayOut out for a test-drive. But, also like SketchUp, as soon as you try to use LayOut on a real project you’ll discover that doing things the wrong way sends you down a path you’ll wish you had avoided.
You need to take a well-structured class with a curriculum designed to give you a comprehensive introduction. It’s in our Video Course Library, along with a number of other courses on professional topics. We’ve just broken it down into bite-sized video tutorials that provide a more convenient and economical way for professionals to take the class. Professionals use SketchUp’s reporting tools to create estimates, takeoffs as well as all sorts of other reports.
And we’ll also show you some popular extensions that can make your job easier and save you a ton of time. What it has are general purpose reporting tools that you have to know how to use to be able to get what you want. And it even knows the material that has been applied to the surfaces – plywood in this case. For one, when you make an object a Component you have the option to add a name and open the Advanced Attributes to specify things like price or an associated website URL.
And then you can set-up your own custom report type to generate a new report that pulls all the new information about your sheet of plywood. SketchUp may not have a Bill of Materials tool, or tools for other specific report types.
But often you’ll find an extension that will have the more specific tools and features you need. Have a conversation with us! This chapter will help you figure out if SketchUp is the right tool for the kinds of models you need to 3D print. You’ll also gain a high level understanding of how to create 3D printable models in SketchUp. Let’s start by saying that SketchUp can be used to successfully create nearly any type of 3D printable model you might need. However, it is not the very best tool to use when you need super precise curvature or perhaps more mechanical, functional real-world objects.
You can use SketchUp to create curvy or organic looking 3D models to be 3D printed. And they can turn out nicely. But if you need mathematical precision and accuracy to those curves, perhaps a tool like Blender, Rhino or 3DS Max would be a better choice. Similarly, you can use SketchUp to design 3D models of more mechanical, functional things to be 3D printed. And they can turn out nicely as well. But if you’re an engineer, perhaps a tool like Inventor or SolidWorks would be better for the task.
So long as you’re aware of SketchUp’s limitations in the more advanced scenarios above, you can be confident that SketchUp is a great choice when you’re just getting started with 3D printing. And for many, even as they become experienced 3D printers, SketchUp can continue be the right tool for all of their needs.
The key is to learn the fundamentals for how to use SketchUp to create models that can be 3D printed. You’ll run into all sorts of trouble later if you don’t invest some time learning the right way to use the basic tools and features up front.
And second: You need to make sure you know the design requirements for the 3D printer or 3D printing service you’ll be using. With those things covered, there are a few rules to keep in mind for designing a 3D printable model in SketchUp:. Most objects you design to be 3D printed will be somewhat small, as most printers have a limit to how large an object they can print. In SketchUp, when you design small things, it can be easy to create issues that prevent your model from being 3D printable.
Simply create your model at a larger scale – say x or x the size it should be – and then scale it down by the same factor at the end. To continue with the example, once you’ve built your watertight cube, you should make it into a Group or Component. It’s now a 3D printable solid model. You can be sure by checking the Entity Info dialog for “Solid”. Of course, your model may need to have a hole or opening in it. Along the way, make sure that all of your white surfaces are facing out and your blue surfaces are facing in.
There are a number of extensions that can help you either create the shape you want, or help you turn that shape into a 3D printable solid. If you need help finding the right extension for your specific situation, let us know and we’ll gladly help. Once you’ve created a 3D printable solid model in SketchUp, you can either print it on your own printer or use a 3rd party 3D printing service. In this chapter, we’ll show you how SketchUp fits into your existing CNC fabrication workflow, including how to export to a file format you can use to create your router’s toolpaths.
This will allow you to build an accurate, organized SketchUp model that will make or break your success later. Also, it may be necessary to add extensions that help you design and prepare your model specifically with CNC fabrication in mind.
Once you have a sound SketchUp model, you’ll need to export a file that can be imported into your CAM program. If you need a. Then of course, you’ll bring the exported file into your CAM program, clean-up or tweak things as needed, generate your CNC control program and ultimately use it to run your machine. Of course, the details of the entire process depend quite a bit on what you want to make and the types of CAM software and CNC router you are using.
From how SketchUp works, to specific tools and features that are perfectly suited to woodworkers, this chapter will show you why SketchUp and woodworking are a match made in heaven. SketchUp is a fantastic planning tool for woodworkers. It can save you time, materials and money by letting you test your designs before you even make your first cut. In SketchUp, you model in a way that is similar to how you work with wood in your shop:.
You can use the Tape Measure, Protractor and Drawing tools to draw a piece of wood, take measurements and make marks. You can model precisely how everything fits together, right down to the half blind dovetail joints. If you have SketchUp Pro, you can add extensions that help you draw more complex details. In this chapter, we provide a quick overview of what it means to experience your SketchUp model in virtual reality VR and how that differs from experiencing it in augmented reality AR.
When you look at your SketchUp model on your computer screen, you are essentially viewing a 3D model on a flat 2D plane the screen. With Virtual Reality VR , you wear a headset that blocks out the real-world around you and replaces it with your SketchUp model. Rather than orbit or zoom, you turn your head or walk to see different parts of the design. This can be powerful when you want to preview what a design would look like within the context of a real-world place. Of course, you’ll also need a VR headset.
There are a few options, but which one is best? There are a bunch of 3rd party SketchUp extensions and web services that convert SketchUp models to be viewed on a VR headset, and the list is growing quickly.
Here are a few notable options:. Note: Unlike immersive VR experiences, a degree panorama shows you the model from a fixed point. Same as VR, you’ll need to start by creating an accurate, well organized model in SketchUp.
At the moment, the only supported headset is the Hololens. Then, through the Hololens headset, you can see your SketchUp model overlayed on your surrounding environment at either full scale or as a scaled down tabletop model.
Special thanks to all our friends in the SketchUp community who gave us feedback on this guide. Table of Contents. Part 1 Everything you need to know to get started. Chapter 8 Creating Models for 3D Printing. SketchUp is used by over 38 million people to create 3D models of their design ideas. That makes it the most popular 3D design tool in the world. But is it the right tool for you? This chapter will help you figure that out. Read on to find out if professionals are using SketchUp to do what you need to do.
If you’re a professional in any of the following fields Landscape Architecture. Photorealistic Renderings. Let’s dive in. As a professional, do you need SketchUp Pro? Or can you still get the job done using SketchUp Free? In this chapter, we’ll show you why SketchUp Pro is the right choice for professionals by highlighting the key features you’ll need to use on the job. By the end of the chapter, you’ll know for sure if you need SketchUp Pro.
If you’re not sure you need Pro, just check out the video below. Super easy. SketchUp Pro Costs. SketchUp Pro Hardware Recommendations. CPU: 2. Make sure it’s 3D class and supports: hardware acceleration OpenGL 3. What about SketchUp Shop? SketchUp Shop Costs. SketchUp Shop Hardware Requirements. Minimum Recommended 2. What about SketchUp Free? For a professional, that would be a mistake. What about SketchUp Make? Still not sure which version is right for you?
Chapter 3. Better Modifier Keys Use modifier keys to invoke operations like copy at any time during an operation. The following information can help you learn how to use SketchUp. Video Tutorials Google has created several video tutorials to facilitate learning of the SketchUp tools and drawing procedures. You must be connected to the Internet to access these tutorials.
Self-Paced Tutorials Google has also created several self-paced tutorials to help you learn SketchUp. Online User’s Guide This online user’s guide contains a Concepts section for users who are new to working in three dimensions or new to SketchUp.
This section is meant to be read sequentially before using SketchUp for the first time. You must be connected to the Internet to access this guide. Menus Most SketchUp commands are accessible using both tool buttons and drop-down menus. Examine SketchUp’s menus to become familiar with the breadth of features. The Status Bar The Status Bar, located at the bottom of the SketchUp Drawing Area, displays tips for the active tool, including special functions accessible using keyboard shortcuts.
Watch the status bar while you are working in SketchUp to discover advanced capabilities of each of the SketchUp tools. These forums provide a unique environment for you to obtain help, suggest new features, offer advice, and share your models. SketchUp Training Google provides training courses for users who want extra assistance with SketchUp from the experts at Google.
This section was primarily written for users who are new to 3D modeling or SketchUp. Note – This section does not cover how to do something in SketchUp, but covers important concepts necessary to model in 3D. Faces are automatically created when any three or more lines or edges are in the same plane an infinite flat 2D space , or coplanar, and form a closed loop.
These edge and face combinations are combined to create 3D models. The following image shows three unconnected coplanar lines. These lines were drawn with the Line Tool this tool looks like a pencil. The following image shows four connected coplanar lines and the subsequently created flat, 2 dimensional, face.
Note – Everything you draw in SketchUp is generically referred to as geometry. To create a 3D model, simply draw up or down in the blue direction parallel to the blue axes. The coordinate system axes is covered later in this section. The following image shows the first line created in 3D space. The following image shows four faces created simply by drawing lines parallel to the three axes directions red, green, and blue.
There is one line left to draw to finish a 3 dimensional box. Notice that when this one line is drawn in, two faces are created the top and front faces. And, you can draw lines starting anywhere on another line, on a face, at a point, and so on. Can you recognize the previous 3D box within the model of the following house?
Look around the room you are in. Notice how everything you look at has faces. Some faces might be rounded, some might be flat. Additionally, everything has edges that bound the face, such as the edge of a shelf in a bookshelf.
CAD applications are designed specifically for representing concrete information, while SketchUp is for exploration and design of concepts and ideas though you are not prohibited from designing models that are as concrete or accurate as those designed in CAD. Lines also called edges and faces, are just two of the many building blocks called entities used for creating models in SketchUp. A full list of SketchUp entities follows. Lines, also referred to as edges, are the most basic building block for all SketchUp models.
Face Faces are created automatically when three or more coplanar edges form a closed loop. Faces have a front side and a back side. SketchUp attempts to put the front side of all faces on the outside facing out of all of your models, though sometime you might have to tell SketchUp the direction for your faces.
Circle Circle, arcs, and curves are comprised of several lines or edges. Arc Polygon Curve Polyline Group Group entities are used to combine two or more entities in your model for quick operations such as a copy. Component Component entities are like groups but can be reused in all of your SketchUp models. Components are just SketchUp models used within other SketchUp models.
Guide Line A Guide Line entity is a temporary line used as a drawing guide. Dimension A notation indicating length of an edge or a radius. Surface Surface entities are the result of combining a number of faces to give the impression of smoothness. Section Plane Image An imported raster, or pixel-based, image. Text Text can be unattached floating or attached to a specific entity using a leader line. In SketchUp, plus or minus X is represented by solid red and dotted red lines respectively; plus or minus Y are represented by a solid green and dotted green axis lines respectively; plus or minus Z above and below the ground plane are represented by solid blue and dotted blue lines respectively.
The plane where the red and green axes lines lie is called the ground plane. Finally, the term origin, is used to define the place where all of axes lines start or originate. The black circle represents the origin. Following the Inference Engine SketchUp has an invisible inference engine to help you draw accurate and realistic models. The inference engine locates or infers points from other points in your model, such as the center of a circle, the midpoint of a line, a line that is perpendicular to the ground plane, a point on a face, a point on an edge, and so on.
SketchUp notifies you of these points by using both color indicators and tool tips, which are on-screen messages indicating the location of the cursor as you draw an entity. The following image contains five common inference tool tips. Additional information on the inference engine, including inference types, is in the User Interface section of this guide.
The first step to drawing in SketchUp is to learn how to draw accurately by following the cues of the inference engine. Simply select the Line Tool it looks like a pencil in the toolbar and start drawing. Pay attention to the on-screen tool tips from the inference engine as you draw.
Most everything you will create in SketchUp can be created by inference using the Line Tool. You can move on to learning how to draw quickly after you master using the inference engine. It is recommended that you use the Line Tool and inference engine to create your initial models. Tip – Learn to draw accurately before you learn to draw quickly and you will master SketchUp in a shorter amount of time.
SketchUp implements several concepts which you will use to help you draw quickly. These are dividing and healing, pushing and pulling, sticky geometry, autofold, and intersections. Dividing and Healing Geometry Some tools speed up design dramatically by allowing you to perform modifications on existing geometry. For example, the Line Tool allows you to split faces and edges to create additional independent faces and edges.
Simply divide the face or edge with another edge. This concept is similar to cutting a piece of paper in half and having two separate remaining pieces. The following image shows how two faces are created when dividing the face with a line. Notice the image on the left has one solid top face, while the image on the right has two independent faces when split with a line.
Note that the dividing line does not cut through the model from top to bottom, but just cuts the top face in half. The following image shows how the edges at each end of the face have been split to create additional edges.
Note four edges bounding the face in the left image, while four edges bounding each of two faces in the image on the right the middle edge being common to both top faces. It is common in SketchUp to perform these dividing and healing operations to your model. Pushing is the process of reshaping a portion of your model by shrinking the portion away from its starting point and along a single axis.
The following image shows the right-most face of the split face shown earlier pushed down toward the ground plane. In the previous image, there are eight faces that can be pushed, can you find them some are hidden out of view?
Pulling is the process of expanding a portion of your model away from the starting point along a single axis. The following image shows the same face having been pulled up toward the sky. Any face in SketchUp can be pushed and pulled with some minor limitations. Manipulating Connected Faces Geometry in SketchUp is sticky meaning that it can be manipulated skewed, distorted, or folded by selecting an edge or face and moving the edge or face with the Move Tool causing all entities attached or “stuck” to the edge or face to move too.
Following are three examples of sticky geometry in SketchUp: 1. The following image shows a line dividing the top face of a box being moved up with a Move Tool. The faces that were connected to the middle line followed the line as it was moved to create a roof-like effect. The following image shows the left-most top face being moved down in the blue direction.
This action causes the right-most top face to angle to create a slant on one side. Finally, the following image shows the left-most top-edge being moved to the left. The model is skewed into a trapazoid-like shape. Be sure to use the Move Tool to grab and move edges and faces while you begin to experiment with modeling in SketchUp. Tip – Experimentation and play is highly important in learning how to draw in SketchUp! Learn how to draw accurately first, then learn how to draw quickly using the concepts in this portion of the user’s guide.
Autofold Faces must remain planar at all times in SketchUp. Therefore, SketchUp will Autofold, or score, faces as necessary to accommodate any operation that will result in warped faces. Because of SketchUp’s sticky nature, the sides of the shape, which share common edges with the top face, twisted and folded with the rotate operation right-most image.
The following image shows the 3 dimensional shape with the hidden geometry shown dotted lines. Notice that each twisted faces are actually comprised of two triangular faces.
Intersections Boolean Operations SketchUp allows you to easily create complex geometry by intersecting two geometrical forms, such as a box and a tube, creating new edges where the elements intersect, merging the geometry, and subtracting parts of the combined geometry. In the left-most image above, a cylinder shape was moved into a cube shape. Notice, that no lines appear where the two shapes intersect, indicating that the shapes have not truly merged.
A special tool, called the Intersect with Model Tool, is used to create intersection lines the middle image , merging the two shapes together to form one new shape. Finally, the cylinder shape is deleted using the eraser tool on the cylinder’s edges and because the intersection lines were created, the resulting curved face is left within the cube creating a new complex geometrical shape right image. Thankfully, you do not have to use only the Line Tool to sketch your models.
Instead, SketchUp provides many other tools to help you draw quickly. Some of these tools are for creating common entities such as a circle, arc, polygon, or freehand line. Other tools allow you to quickly draw complex models by modifying your models splitting, skewing, and even merging geometry together.
Tools in SketchUp are divided into five categories: principal tools tools that are used a lot to select and modify geometry , drawing tools tools used to create geometry , modification tools tools used to modify existing geometry , construction tools tools used to create guide lines or points, and document your model , camera tools tools used to view geometry; discussed later , and walkthrough tools tools to explore your model.
Each of these tools is discussed further in this guide. Note – Most drawing tools can perform modifications as well, such as the Line Tool being used to draw a line to divide a face.
Simply, you the user are treated as though you were a camera looking at your model as you work. This concept is particularly important when your model is something that you want to tour, such as a house, as though you were walking through it in the real world.
In this case, SketchUp allows you to change your point of view to a specific height and angle to the model and walk through the model as though it were real. Manipulating the Camera You can manipulate the camera your view in a number of ways to aid you in your designing. The first, called an orbit, Camera Tools There are other ways to manipulate the camera your point of view in SketchUp, including zooming in and out and panning.
The following image shows a axonometric or paraline projection, notice how the roof, and wall lines appear parallel. The following image shows a perspective projection.
SketchUp defaults to a perspective view, but can be toggled into a paraline view for those who prefer a point of view that is similar to what you would see when drawing 3D objects in a 2D space such as when drawing a cube on flat paper. Note – The iso camera view in SketchUp is not the same as an isometric projection in which anything along the x, y or z axis are in proportion. Layers SketchUp layers are used to control the visibility of geometry within large models.
For example, all Component entities that are chairs can be assigned to the “Chairs” layer. This layer can be then be hidden temporarily to hide everything on the layer from view. Note – Geometry on one layer is not separated from geometry on another layer.
For example, faces sharing a common edge will both be affected by a modification to that edge regardless of what layer the faces are on. All entities are automatically placed on this layer unless you create another layer, designate the new layer as the active layer, and create entities on the new layer.
SketchUp contains several features allowing you to quickly create detailed or life-like models. These features include components, materials, shadows, and styles. Materials SketchUp allows you to paint materials on faces to add detail and realism to your models. Materials are essentially paints that have a color and optional texture defined within a image file.
For example, a siding material with the color of grey and an appearance or texture simulating real overlapped composite siding.
Following is a building painted with grey composite siding and grey shingle roofing materials. A grass material is also used on the ground. As with components, SketchUp comes with a library of materials. You can paint these materials on your models using the Paint Bucket Tool.
Additionally, you can create your own materials within SketchUp using the color wheel , or by importing texture-like images such as the image of a wood flooring. In fact, you can import an entire image of a real-world object such as a picture of a car , and manipulate it over your 3D model to give your model a truly realistic appearance.
Default Material Geometry in SketchUp is assigned a default material as it is created. The default material can be changed by painting the geometry with a material. Paint these materials on faces to create windows. SketchUp materials are normally applied to a single side of a face at a time. Painting a default colored side with transparent material will result in both sides of that face being treated as transparent allowing the surface to be transparent when viewed from both sides.
If the back side of a face has already been painted with some non- transparent material, applying a transparent material to the front side will not cause the back side to also display as transparent. Likewise, if you paint the back side of a face with a different transparent material, it will not effect the front side. Thus, by specifically applying a material to both sides, it is possible to have transparent faces that can have different colors and levels of transparency on each side.
Groups and Components Groups and components are entities that can hold other entities. Groups are commonly used to combine several entities into a single entity for the purposes of performing a quick operation on the group such as a copy or move. For example, you might draw a model, group the entities that compose model and move the entire model. When you select a Group, all elements within that group are selected as well.
Entities within groups are protected from the rest of the model. Groups can be nested within other groups resulting in hierarchical collection of subgroups. The group as a whole can be assigned a material of its own, which is separate from the materials painted on individual entities within the group.
See the Materials section within this topic for further information. Groups maintain their own internal drawing axes.
Groups have a special behavior that allows them to properly align themselves and stick to faces on which they are placed as well as cut holes in those faces. Components are just a group with special behaviors, namely behaviors allowing them to be inserted in other models. For example, you might create a model of a car that you want to bring into other SketchUp models, such as the model of a house. Any models you create can be a component.
Each copy of a component that you insert into a model is considered an instance of a component definition. The component definition is the blueprint that defines the appearance and behavior of all component instances created when you insert the component in the model.
Editing a component instance edits the definition and all instances accordingly. However, some actions, such as scaling an instance, only affects the instance itself. Components allow SketchUp to more efficiently use your computer’s resources because the information necessary to describe a component is only stored once, in the component definition, and then referenced for every component instance.
Components display their own internal drawing axes when you are editing the component. You can define alignment and hole cutting behavior when creating components it is automatically defined for groups. Note – You can define the characteristics of the component during component creation. Group and Component Context Entities within a group or component are said to exist within the group or component’s scope or context. You can modify a group or component as a whole affecting all of the entities within the group or component or edit the group or component’s individual entities within the group or component’s context.
Additionally, you can nest components within other components, groups within components, components within groups and so on. The following image shows a shelf component has been selected as indicated by the yellow selection color using the Select Tool. This shelf is composed of several subcomponents, such as slats. Notice that it has a dashed bounding box to indicate you are in the component’s context.
In this case, a subcomponent, one of the slats in the shelf, has been selected. That slat is within the context of the shelf.